The ACME server is primarily dedicated to an immersive series of online campaigns while being available for fun dogfights and cooperative missions. Flanders In Flames is the best and most notable example.
Some ACME events will have only the most basic rules, concentrating on fun-fly matches for the open community. Others will be flown as serious online contests, often using "dead-is-dead" rules, where each player only has one pilot per mission. Details are posted well before an event day, with clear instructions on what registered pilots and guests should expect.
Regardless, ACME events are attempts to create an environment that is as real as technically possible within the confines of a computer game. Core features of these events are often a comprehensive and complex logistics system that ties into the air and ground wars. Victory within these campaigns is determined by meeting objectives, not simply accumulating points.
The goal of the ACME server is to encourage and develop a tight-knit community of mature, like-minded pilots who wish to enjoy a challenging, rewarding, and fun aerial combat environment. To accomplish this, the ACME server adheres to a Code of Conduct with several important guiding principles. These include an atmosphere of sportsmanship, respect, and fair play.
Individuals, squadrons, and teams should at all times strive for the following:
If anyone feels that another pilot has violated one of the ACME server rules, or has acted in a manner that is not in the spirit of an event, they should wait until the session is over and report the incident to a server administrator: JG1_Klaiber or JG1_Britchot.
Open-chat accusations or counteraccusations will not be tolerated, and the offending parties may be asked to leave the server immediately.